

You can either disable Complimentary's emissives or ETF's emissives to fix this.įeel free to check ETF's Discord to ask your questions or check the FAQ there :) Change log If you find bugs you can either report them in GitHub or get support in the Discord server (linked on the top of the page).Įmissives are broken with Complimentary shaders, what do I do?Ĭomplementary shaders has its own in-built emissive textures that usually work fine but will conflict with some resource packs. So far all mob entities support random & emissive textures, but there may still be some quirks. If you are experiencing lag please check your most recent log file to see if any errors are being logged, sometimes an incorrectly written properties file or missing textures may lag the system.Ĭheck if any issues are not actually a problem in the properties file, a few packs seem to be pointing to a texture that doesn't exist. Keep in mind that the CEM mod is still in alpha development and may still occur issues.ĮTF does not support emissive block and item texture, for that you'll need to install Continuity. If your entities are invisible or look corrupted you'll need to instal my other mod Entity Model Features EMF as well (this includes resource packs such as Fresh Animations).

💡 Emissive/glowing entity textures with the OptiFine format.🎲 Custom & random entity textures with the OptiFine format, including even more properties!.

If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes all the OptiFine parity mods! Featuring: This way, ETF achieves more OptiFine parity on the Fabric mod loader. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features, including entity and player skin features!
